Switch to a "static standing" universe.
This is WIP and has yet to be tested. Would not be surprised if applying the translation and rotation is currently incorrect. Just haven't gotten around to testing/tweaking it yet.
Feel free to take this and run with it on your own, this should get the concept across.
Finally got around to testing this today, looks like I stuffed up in two respects:
- There's a trivial typo to fix (and formatting)
- Apparently export_live_to_buffer is returning None, which means I stuffed up in ovr_overlay >_>
Anything I can do on my end to move this forward? Would love if the overlay can be fixed
Anything I can do on my end to move this forward?
We just need to figure out how to apply the universe offset here, which we didn't have to do in the driver because steamvr had a separate field for this. I'm pretty sure that's the only thing being done incorrectly right now.