Document `linux64RemoveExecutableExtension`
Changes
- Document
linux64RemoveExecutableExtension, added in https://github.com/game-ci/unity-builder/pull/726
Checklist
- [x] Read the contribution guide and accept the code of conduct
- [x] Readme (updated or not needed)
- [x] Tests (added, updated or not needed)
Summary by CodeRabbit
- Documentation
- Added documentation for the linux64RemoveExecutableExtension option for StandaloneLinux64 builds.
- Explains how to omit the .x86_64 file extension to align with legacy behavior.
- Clarifies current default (true), that it’s optional, and highlights a planned future default change to false.
- Improves configuration guidance for Linux build outputs.
Walkthrough
A documentation update adds a new configuration option, linux64RemoveExecutableExtension, to docs/03-github/04-builder.mdx. It explains omitting the .x86_64 extension for StandaloneLinux64 builds, notes default is true (planned to flip to false later), marks it as not required, and places it before the Outputs section.
Changes
| Cohort / File(s) | Summary |
|---|---|
Documentation updatedocs/03-github/04-builder.mdx |
Added docs for linux64RemoveExecutableExtension: behavior (omit .x86_64 for StandaloneLinux64), current default true, future default flip to false, not required, positioned before Outputs. |
Estimated code review effort
🎯 1 (Trivial) | ⏱️ ~3 minutes
Poem
A rabbit taps the docs with care,
Adds a flag for Linux air—
“Drop the tail, the x86_64!”
Today it’s true, tomorrow more.
Defaults may flip, but I won’t fret—
My burrow’s built, the builds are set. 🐇✨
[!TIP]
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