Kitlith
Kitlith
**Feature Description** Right now, we're restricted to the connectors included within the rust library. On the rust side, we should add a FFI connector struct that wraps a few callbacks...
This isn't suitable for immediate merging. The new input report type, etc, should probably be done in joycon-rs, we might want to have a switch between the existing implementation and...
I'm trying to add this keyboard to some avatars for a friend of mine. One of the avatars only has two parameter slots free, with the rest (other than VRCEmote)...
This isn't consistant. Normmatt had an ak2i that worked with his powersaves, but the one I have for testing does not. Other cartridges work, maybe it isn't providing enough power...
In this case, there's a 0 byte at the beginning, 0x40 0xFF bytes, before continuing with the regular header bytes for that area, offset by one byte. Wrong timings? ChipID:...
Currently, the interface consists of the current gametime, a gametime -> seconds conversion factor, and an Action. The Action is encoded using an enum with states for splitting, pausing, resuming,...
Specifically: MotateServiceCall.h: Atmel_avr/AvrServiceCall.h MotateUSB.h: Atmel_avr/AvrXUSB.h, Atmel_avr/AvrUSB.h MotateSPI.h: Atmel_avr/AvrXSPI.h, Atmel_avr/AvrSPI.h MotateTimers.h: Atmel_avr/AvrTimers.h MotatePins.h: Atmel_avr/AvrPins.h MotateUART.h: Atmel_avr/AvrUART.h The few other references are commented out, located in MotatePower.h and MotateUniqueID.h. This is just...
the idea is you have something like ```rust use typed_builder::TypedBuilder; #[derive(TypedBuilder)] struct HasGeneric { x: i32, #[builder(default_generic(T: Default, Default::default()))] y: T } ``` which effectively replaces some of the fake...
## Checklist - [x] Check that you have the GNU C Compiler installed by typing `gcc --version` into a terminal. - [x] If you don't have the `linter` package installed,...
I'm working with an avatar where I'm trying to completely re-do the finger colliders. I would appreciate the ability to specify that each finger is, in fact, the same finger...