kintuX
kintuX
Note: Any remnants/leftovers of using BlendLuxCore will crash Cycles animation rendering w/ Persistent data turned on. [Cycles "Persistent Data" animation test problem [2.93 Apha]](https://developer.blender.org/T87466)
Tested w/ RPR v3.3.8 Same old... no change. IDK, but I'm starting to suspect a color curve misalignment/difference (?) as scene results differ too much between Cycles & RPR -...
+1 (instant crash on render start using GPU) ``` Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFB3AA03EDD Module : Northstar64.dll Thread : 00003b60 Writing: C:\Users\XXXXX\AppData\Local\Temp\blender.crash.txt ``` [blender.crash.txt](https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon/files/11136497/blender.crash.txt)
> > +1 (instant crash on render start using GPU) > > ``` > > Error : EXCEPTION_ACCESS_VIOLATION > > Address : 0x00007FFB3AA03EDD > > Module : Northstar64.dll > >...
Well, 3.5.9 still crashes, as noted (As soon as it calls for GPU; CPU starts fine). If it helps, here's also prime report from Win. Console while starting Blender :...
update: (using latest RPR 3.5.16. w/ Blender 3.3.6. LTS on W10 OS) I found that NVidia's GPUs work only in 'Interactive mode' and that's when just a single unit is...
I can confirm this issue. Also, bypasses ("Add Custom Split Normals" & Edge Split" modifier) aren't an option w/ highly complex scenes. Build performance suffers too much. Simple scene attached...
I'm confirming the fix (commit ea6b067).
Confirming. This issue is still present in latest RPR dev. build v3.5.21 