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Persistent Session Data

Open Theverat opened this issue 7 years ago • 1 comments

Make it possible to have a persistent render session to avoid re-exporting unchanged meshes, textures etc. to speed up rendering of subsequent frames where only a part of the scene has changed. This could be used for repeated single-frame renders as well as animation rendering. The unsolved problem is how to reliably track which scene elements have been changed between renders.

Technical Details

Blender does not delete the LuxCoreRenderEngine instance of a final render if scene.render.use_persistent_data (or "Persistent Images" in the Cycles UI) is enabled.

Maybe we can re-use the luxcore scene in this case and use the viewport update methods to only update changed data. Needs investigation.

See also https://developer.blender.org/D2613


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Theverat avatar Jan 25 '18 18:01 Theverat

Note: Any remnants/leftovers of using BlendLuxCore will crash Cycles animation rendering w/ Persistent data turned on. Cycles "Persistent Data" animation test problem [2.93 Apha]

kintuX avatar Jul 02 '22 23:07 kintuX