Katelyn Gadd
Katelyn Gadd
Verified again by hand with my 10-bit AV1 player test
So is the answer that people using FNA shouldn't be doing readback at all, even though it worked better in XNA? Threaded uploads worked better too. I'm OK with that...
fwiw, I'm currently stuck doing synchronous readback on the main thread to avoid crashes on the SDL_GPU backend, while I can safely do them asynchronously on a thread in D3D11....
One way to do this that wouldn't be as dangerous as AJAX open to any port is to use a websocket or webrtc. A websocket connection can have its referer...
You could have the app launch the website in the browser by shell-opening a url, and pass a secret authentication key in the URL. Then the website can store that...
The last version I can get the latency values to appear in is 0.6.