Katelyn Gadd

Results 146 comments of Katelyn Gadd

On Windows the crossgen2 compilation for this test hits a peak memory usage of approx 4.4GB, so this supports the theory that the linux OOM killer is eating crossgen2 before...

> the sort of main insight here is that when measuring time between frames, if the time measured is "about the same as the monitor refresh rate, or a multiple...

I think it's worth specifically calling out that the event ordering is important for a system like this to work well - you want to dispatch all input related events...

> maybe, or maybe instead of events you just do > > SDL_FramePacing_DoFrame (fixed_update_callback, variable_update_callback, render_callback); > > and call that with some appropriate function pointers after you process events...

> > An ideal frame pacing loop will sleep when there's a long time before the next update/render operation, and then wake for either the next update or the next...

> While trying to even get an ok sample implementation ready I'm running into issues with #5797. Pacing is smooth in the demo app that uses SDL_Renderer, but if I...

It could also make sense to use a threadpool for 'async' opens on targets that don't natively have them. Opening a file isn't guaranteed to be fast on Windows, thanks...

fwiw I've had success with large arrays in shaders before in FNA3D mojoshader, so there might be something subtle going on here. IIRC Kleadron also tried with the 2018 version...

Yeah, I was thinking of experimenting with a local, but from looking at the code I'm not sure v8 / spidermonkey etc will realize that it's constant. Turning the consts...

Looking closer, it seems like in 2. it's trying to run a class library instead of the active project that contains the method being disassembled (an exe).