PresentMon
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Display Latency is missing
I previously used PresentMon's graphical frontend to monitor display/render latencies for my game on various backends. This worked great. Now on a new windows setup when I install the latest PresentMon, there are no display or render latency options in 'loadout configuration'. The closest things I can find are photon latencies, which aren't the information I'm looking for.
Were display and render latency removed? I don't see this in the release notes. Do they require a compatible driver or some sort of system-wide config flag that I forgot to set?
For reference, I'm on Windows 11 build 22631 on an x64 machine with a RTX 4080 running the october 2024 (566.03) driver.
Thanks!