Kieran Farr
Kieran Farr
Here are the core user goals: 1. As a 3DStreet developer I want json-utils to exist only on 1 repo and be included in index.js 2. As an A-Frame developer...
As a user exporting my 3DStreet scene as glb to visualize in AR using a third-party app such as [Adobe Aero](https://www.adobe.com/products/aero.html) or [InCitu](https://www.incitu.us/), I do not want to have to...
Currently 3DStreet can create a new scene using a JSON representation of a "right of way" of street segments from left to right generated by the Streetmix API response, such...
As a user, I would like to be able to globally display and hide vehicles User feedback: > When clicking on the reference layer and then the cube to see...
As a 3DStreet user importing a scene from streetmix, I'd like to be able to have an option to turn animation on or off. As a use proposing a street...
This behavior is consistent with observed behavior in other third-party applications such as ray tracers that use an older version of gltf loader (perhaps v1 instead of v2) that does...
* should be located in the "lower third" of the screen in the same manner as Quest OS menu bar. In other words, a constant location relative to the user's...
see this component: https://github.com/mrxz/fern-aframe-components/tree/main/sky-background more performant than default sky, and has nice gradient / solid color options integrate with environment component
> Also on the asset list – bike friendly speed humps for residential streets. related to https://github.com/3DStreet/3dstreet/issues/376
> it’d be fun to have some pavement art as objects like a hop scotch to put on a sidewalk or a parking lane or some chalk rainbows, cement handprints...