Kalle Bladin

Results 19 comments of Kalle Bladin

Not entirerly related to this specific issue but another way of solving the issue would be to have a tighter coupling between properties and dictionaries defining object such as the...

When this issue is solved, the thread pool used for renderable globes should probably be updated and make use of the new thread pool. This might help in solving #120.

I would think that this would make it faster: https://github.com/OpenSpace/OpenSpace/issues/332. I think binding and unbinding texture is an issue that makes it slower. I also had an idea of reducing...

Also, the number of tiles can be reduced by using level by projected area. Number of textures used can be decreased by disabling blending, and LOD can also be changed....

The basic infrastructure of having transfer functions for layers is there. The functionality would be possible using `LayerAdjustment`. Adding properties can be done the same way as is done for...

Related to the use of the class "RawTile" in globe browsing. If this issuse is solved, RawTile should probably not be used. It still needs the tile index and metadata...

Thats right. As long as the culling uses the correct view projection matrix it should work out the same way for all rendering nodes. Same as is done for chunk...

Do you mean to print the latitude, longitude and altitude on screen?

Similar to a 3D modelling viewport like Maya? I am also thinking about the ability to click and drag to move the camera. When you click and drag you are...

Why is using an invisible scene graph node not an elegant solution? I think it makes sense for a scene graph node to be more general than it is today....