Kazuki Matsumoto
Kazuki Matsumoto
@krisrok Surely there would be some issues using `OnAudioFilterRead` method for these features.
In this changeset, native plugins are not updated. https://github.com/Unity-Technologies/com.unity.webrtc/commit/ad8c3776d9d3748d893a73fd2544cdbac231e96b We are going to update native plugins when releasing the new package.
@doctorpangloss Thanks for investigating the issue. Currently, this keep frame buffers for one video resolution. To solve this issue, we need to prepare buffers for multiple resolutions.
@davide-aldegheri Thanks for sharing the issue. What device are you using? And which graphics device?
@davide-aldegheri Thanks for sharing the detail.
Sorry for bother you. We should reproduce the issue but we have no environment. Some developers reported the same issue. https://github.com/Unity-Technologies/com.unity.webrtc/issues/806
@ybkimmm I think there is workaround that disabling NVIDIA graphics card.
@FabienDanieau SetLocalDescription throws the exception if the candidate is empty. Should this class ignores the sdp which has an empty candidate?
@FabienDanieau Try this. https://drive.google.com/file/d/1--4gR8iwH6srA2A6CgeCv5SCFCdmQf8f/view?usp=sharing
@FabienDanieau I'm glad to hear that. However, we'll have to test more for this change. Currently, we are testing for the release for this month, it's difficult to put this...