com.unity.webrtc
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[BUG]: standalone exe for the application When calling WebRTC.Initialize() app crashes
Package version
Others
Environment
* OS:windows10
* Unity version: 2022.2.1f1
unity webrtc version -> 2.4.0-exp.11
Steps To Reproduce
void Start() { WebRTC.Initialize(); }
Current Behavior
WebRTC. Initialize(); calling terminates the app
There are no errors in unity debug. No error alarms. just App is forced off
This happens on certain laptops. The graphics card is dual.
Intel integrated graphics and nvidia external graphics
Even if I disable the integrated graphics, same result
Graphics card versions are all up to date.
The graphics card model of the laptop is mx150 and intel uhd graphics 620
Can't use UnityWebrtc if my graphic card doesn't support encoder? I've attached a screenshot
Expected Behavior
exe or unityeditor also force quit
Anything else?
Sorry for bother you. We should reproduce the issue but we have no environment. Some developers reported the same issue. https://github.com/Unity-Technologies/com.unity.webrtc/issues/806
Sorry for bother you. We should reproduce the issue but we have no environment. Some developers reported the same issue. #806
NativeMethods.ContextCreate(id); crash in part Is there any way to solve it?
@ybkimmm I think there is workaround that disabling NVIDIA graphics card.