Kazuki Matsumoto
Kazuki Matsumoto
@doctorpangloss Can I ask you how you measure the FPS? When Application.targetFramerate is -1, the framerate depends on the platrofm. And the encoding framerate is 60 by default. But I...
@doctorpangloss I am curious that this issue occurs only when using the WebRTC package.
@doctorpangloss Hi, can I close this issue?
@dgregs-unity You mean Texture3D streaming support is required, right? This is an interesting idea, but usually, the video codec is not optimized for 3D texture, so maybe the codec cannot...
@dgregs-unity remind
memo: WRS-251
memo: WRS-160
WIP https://github.com/Unity-Technologies/com.unity.webrtc/tree/experimental/encoded-transform
@arturomarruffovegas Not yet, unfortunately.
@arturomarruffovegas This feature have been worked in progress. We cannot say date clearly, unfortunately.