com.unity.webrtc
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[REQUEST]: Texture Formats
Is your feature request related to a problem?
I'm always frustrated when [...]
Describe the solution you'd like
Texture formats we require signed 8/16 bit formats (VK_FORMAT_R8_SNORM, VK_FORMAT_R16_SNORM) to be exposed in the Unity C# API, so we can use these with Texture3D.CreateExternalTexture()
Describe alternatives you've considered
No response
Additional context
No response
Mistakenly Posted here
@dgregs-unity You mean Texture3D streaming support is required, right? This is an interesting idea, but usually, the video codec is not optimized for 3D texture, so maybe the codec cannot work the best performance.
@dgregs-unity remind
memo: WRS-251