UnityRenderStreaming
UnityRenderStreaming copied to clipboard
How to make the operation of the browser page side independent of each other
Is your feature request related to a problem?
Multiple Unity processes have corresponding pages, but only one WebServer,each page does not affect the other
Describe the solution you'd like
No response
Describe alternatives you've considered
No response
Additional context
No response
@catkinmu
Please refer to BidirectionalSample using the private mode of webserver.
https://github.com/Unity-Technologies/UnityRenderStreaming/blob/develop/com.unity.renderstreaming/Documentation~/sample-bidirectional.md
If you want to do the same with that on broadcast, please customize it.
@catkinmu Have you solved your issue?
sorry,I don't know how to develop。I am trying to filter websocket information according to clientId。
@catkinmu Could you tell me more detail your trouble?

page1 And page2 receives corresponding mediaStreams The problem is that page1 and Page2 are the same, they share a media stream. And only page1 can interact, after interaction page1 and Page2 screen the same. @karasusan
How about private mode? the mode parameter set public as default.
https://docs.unity3d.com/Packages/[email protected]/manual/webapp.html
video sample not working in private。 So I'm just making my own judgment that the connectionId is in ”websocket.onmessage“
@catkinmu We haven't created any samples or WebApp components with that above. We hope to make a sample like the one above in the future. Therefore, please customize the sample and use it.
memo: URS-428