Stefan Kalysta
Stefan Kalysta
Its not a bug. Got the same issue. Thats because u spawning your player before the terrain collider was created by the plugin. This is how u can fix it....
> @sboronczyk how do you explain this? [#236 (comment)](https://github.com/Zylann/godot_heightmap_plugin/issues/236#issuecomment-760491229) Thats just a threading problem. He creating and instancing the scene in another thread. Think about that your HTerrain.GD Script is...
"So the only possible explanation to me, would be that loading the native library lazily during the loading takes a lot of time (relatively), and that time is what made...
There is also a "bug" "i remember it", when you block the main thread for some reasons (loading or adding big scenes) at the same time been your terrain is...
1.) Collision will be genearted by the plugin 1.1.) At the same time you instanced the player and added as child 2.) Player has now "current state" of the collision....
I think you should also look at when and how the player is instantiated and assigned. A small demo project would be helpful. Then I can take a closer look...
Hey dude, i wil try to figure it out in couple of days.
Working on a pr. Coming asap..
Auto Lod is ready to rumble. Currently there is just one issue. For some reasons i cant generate Thumbnails. So mby somebody else can help me to understand the issue....
@Sythelux can u add me by discord, that we upgrade rhis project and make a fr together. DM to sj.on.fire