terrain-tool-godot4
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Terrain Generation not working, Just square mesh
Describe the bug When I generate terrain I just get a tiny square, no matter what I do I cant get anything but the square, and importing heightmaps seem to not work. Sometimes when I exit the scene and return to it it causes the program to lag, even crash.
To Reproduce Steps to reproduce the behavior:
- place down a Terrain3D
- create terrain
- click on ok on create terrain
Expected behavior Terrain to appear and being able to use the tool with a visual indication like a circle on the terrain
Screenshots https://ibb.co/McQ85QD https://ibb.co/k5RX9x1
Desktop (please complete the following information):
- OS: Windows 11
- Version [e.g. 22]
Additional context Add any other context about the problem here.
Thank you for the report. This can have a couple of problems. You might want to play with the parameters for "height map algo" and import "height map scale". Would you also mind providing us the height map image you used so we can try to reproduce it.
here is the height map https://ibb.co/smqpLRn
Edit: Also I messed with the parameters, didnt work, either I got a square, or nothing at all
here is the height map https://ibb.co/smqpLRn
Edit: Also I messed with the parameters, didnt work, either I got a square, or nothing at all
I'm on it. Thank you for your input.
Please try updating to this version ( https://godotengine.org/asset-library/asset/1920 ) it says it is for 4.1, but it still works with 4.0
@Sythelux can u add me by discord, that we upgrade rhis project and make a fr together.
DM to sj.on.fire