terrain-tool-godot4
terrain-tool-godot4 copied to clipboard
Terrain texture is not rendering
Describe the bug After generating the terrain doesn't have a texture.
To Reproduce Steps to reproduce the behavior:
- Add a Terrain3D node to the scene
- Set a texture and the default shader
- go to the Terrain button and create a terrain.
- Choose a heightmap and click ok
Expected behavior after a click on "ok" the terrain should be visible with the default texture as rendered texture.
Desktop
- OS: PopOS 22.04
- Engine version: Godot Engine v4.0.beta.mono.custom_build (e93251e6f96cff29cfc9faed525a496e1d436363)
Hey dude, i wil try to figure it out in couple of days.
Hey dude, i wil try to figure it out in couple of days.
I think I got it. the shader just lost the default values. It should work now. But I don't have a good example with a fitting splatmap and heightmap. So it would be neat if you or anyone can verify it.
Obsolete as Godot 4.1 is out and everything changed.