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Terrain texture is not rendering

Open Sythelux opened this issue 3 years ago • 1 comments

Describe the bug After generating the terrain doesn't have a texture.

To Reproduce Steps to reproduce the behavior:

  1. Add a Terrain3D node to the scene
  2. Set a texture and the default shader
  3. go to the Terrain button and create a terrain.
  4. Choose a heightmap and click ok

Expected behavior after a click on "ok" the terrain should be visible with the default texture as rendered texture.

Desktop

  • OS: PopOS 22.04
  • Engine version: Godot Engine v4.0.beta.mono.custom_build (e93251e6f96cff29cfc9faed525a496e1d436363)

Sythelux avatar Oct 03 '22 12:10 Sythelux

Hey dude, i wil try to figure it out in couple of days.

kalysti avatar Oct 03 '22 13:10 kalysti

Hey dude, i wil try to figure it out in couple of days.

I think I got it. the shader just lost the default values. It should work now. But I don't have a good example with a fitting splatmap and heightmap. So it would be neat if you or anyone can verify it.

Sythelux avatar Nov 20 '22 12:11 Sythelux

Obsolete as Godot 4.1 is out and everything changed.

Sythelux avatar Jul 16 '23 12:07 Sythelux