Jan Boon

Results 124 comments of Jan Boon

Let `pushNameToStream` return a version number of 1 and upwards, instead of a bool. Optimize `select` to get from a flat map instead of from this recursive string cutting loop.

Alternatively, propose a specific path prefix as project root. This avoids collision with any actual R: drive. Rationale to use the existing R:, rather than a dedicated prefix, is to...

Optionally, add a build flag to enable or disable the behaviour. A production game client may want to disable this. Alternatively, a runtime flag that the game client can set...

Optionally, fallback to actual R: drive if no project root was found. Alternatively, disable access to any actual R: drive to avoid conflicts.

AI mobs will switch between rest and feed states, so they will move between those zones. It's what adds the dynamic feel to the game.

Ideally, users who are editing sheets have a local leveldesign shard and a dev client. They will need to configure both their shard and client to read from sheets directly,...

It's not a priority. We already have an automated production deployment system (patchman_service) that's specialized for the requirements of the Ryzom services. I can't keep hundreds of idle tickets open...

Here's the reality. All the functional leveldesign and content tools are still Windows-only. If you're a leveldesigner, then the fastest workflow on a modern PC is to run a shard...

Also. If you do build a Docker-based solution for development and production deployment... You need to include documentation on how to use it, otherwise it'll just end up another pile...

I closed a whole batch of tickets that seemed idle and low priority.