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Enable leveldesigners to update client and shard sheets at launch

Open ryzom-pipeline opened this issue 12 years ago • 6 comments

Original report by Matt Raykowski (Bitbucket: [Matt Raykowski](https://bitbucket.org/Matt Raykowski), ).


sheets_packer currently uses the client's sheet manager to build and pack sheets. It is disabled within the client but could be enabled.

It would be helpful for non-FINAL_VERSION builds to be able to toggle sheet rebuilding in the client via configuration file.

ryzom-pipeline avatar Sep 26 '13 17:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


This functionality already exists. You just need to configure the leveldesign directories.

ryzom-pipeline avatar Sep 26 '13 22:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


ClientCfg.UpdatePackedSheet

ryzom-pipeline avatar Sep 26 '13 22:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


ClientCfg.UpdatePackedSheetPath

ryzom-pipeline avatar Sep 26 '13 22:09 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


You could also just make a .bat file that runs the respective part of the build pipeline and then launches the client... A lot of the changes need a server-side update as well anyways.

ryzom-pipeline avatar Feb 17 '14 02:02 ryzom-pipeline

Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).


Removing version: 1.0 (automated comment)

ryzom-pipeline avatar Jul 22 '14 23:07 ryzom-pipeline

Ideally, users who are editing sheets have a local leveldesign shard and a dev client. They will need to configure both their shard and client to read from sheets directly, rather than from packed sheets.

kaetemi avatar Nov 26 '19 08:11 kaetemi

Cleaning up stale issues.

kaetemi avatar Feb 20 '23 22:02 kaetemi