Enable leveldesigners to update client and shard sheets at launch
Original report by Matt Raykowski (Bitbucket: [Matt Raykowski](https://bitbucket.org/Matt Raykowski), ).
sheets_packer currently uses the client's sheet manager to build and pack sheets. It is disabled within the client but could be enabled.
It would be helpful for non-FINAL_VERSION builds to be able to toggle sheet rebuilding in the client via configuration file.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
This functionality already exists. You just need to configure the leveldesign directories.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
ClientCfg.UpdatePackedSheet
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
ClientCfg.UpdatePackedSheetPath
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
You could also just make a .bat file that runs the respective part of the build pipeline and then launches the client... A lot of the changes need a server-side update as well anyways.
Original comment by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).
Removing version: 1.0 (automated comment)
Ideally, users who are editing sheets have a local leveldesign shard and a dev client. They will need to configure both their shard and client to read from sheets directly, rather than from packed sheets.
Cleaning up stale issues.