Jan Boon

Results 124 comments of Jan Boon

Call stack for rendering decal on Direct3D ``` nel_drv_direct3d_win_d.dll!NL3D::CDriverD3D::renderPrimitives(_D3DPRIMITIVETYPE primitiveType, unsigned int __formal, NL3D::CMaterial & mat, unsigned int firstVertex, unsigned int nPrims) Line 84 C++ nel_drv_direct3d_win_d.dll!NL3D::CDriverD3D::renderRawTriangles(NL3D::CMaterial & mat, unsigned int...

`mat` ```   | Name | Value | Type -- | -- | -- | --   | _ShaderType | Normal (0) | NL3D::CMaterial::TShader   | _Flags | 896 | unsigned int   |...

Not sure, but I remember you fixed the issue with the trees that occurred on OpenGL. Any chance it's related?

I'm restoring all classic functionality (Ring, etc.) on ryzomclassic-develop branch.

It last worked maybe 10 years ago, or something..

In addition to driver selection

Prioritized since Ryzom Forge team is interested in speeding up string transfer. Plan is to keep the existing UDP packet format, and send that over QUIC as unreliable datagram instead....

Confirmed. Also occurs when switching back and forth the Ring editor.

![image](https://user-images.githubusercontent.com/1581053/133887577-01b50f93-8a66-46cb-987a-a24788675622.png) Similar sunlight issue in a section in the back of Pyr, but behaves differently on player light.

Embed a versioning tag for each command into the XML, so client can read/write the bit stream correctly.