Jan Boon

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Or a bit fancier... Run/walk -> jump -> swim And some useless ones... backwards -> jump -> backwards strafe -> jump -> strafe

Skeleton can be exported straight from the Blender file into NeL, so it can be checked whether it's ok. Maybe even retargeted to the proper skeleton at NeL level with...

If we make a skel2blend tool to definitely get the right skeleton in there, then our chances will be better...

We already have a Blender to NeL tool already that works for shapes and skeletons. We do not have any actual Blender content, so it is entirely moot to make...

If you import the Ryzom character skeleton (rig) from 3ds Max to Blender, and make some quick sample animation with that, we can check if it'll work (or if we...

https://github.com/search?q=org%3Aryzom+talk_message&type=code

https://github.com/search?q=org%3Aryzom+uiTalkMemMsg&type=code

Need to handle case where sound manager fails to be created then in the client.