SpaceCadetPinball
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MacBook Pro 2019 - Could not load game data
After compiling using cmake and attempting to run, I get the following error:
Could not load game data
The .dat file is missing. Make sure that the game data is present in any of the following locations: working directory /Users/danielcarlson/SpaceCadetPinball/bin/ /Users/danielcarlson/Library/Application Support/SpaceCadetPinball/ /usr/local/share/SpaceCadetPinball/ /usr/share/SpaceCadetPinball/
It can't find the game resources, make sure you have them and they're located properly in one of the specified folders and try again.
You can get these files from a copy of Full Tilt! Pinball, or a Windows operating system from the late 90s to the early 2000s.
This project does not include game data, only game code. Users are supposed to provide their own copy of supported game data.
Is this legal to provide this here? You can get the game data from AUR package here
Is this legal to provide this here? You can get the game data from AUR package here
IMHO, that AUR package providing proprietary blobs may cause trouble to this mainstream project, and even to the author. Read #1 and #41.
My position on the data: The project itself does not distribute original game data. Naturally, this self-imposed restriction does not apply to 3rd party forks, packages, links, etc. I believe it would be unreasonable and unrealistic to demand 3rd parties to comply with arbitrary distribution rules.
As designed.