jwittlincohen
Results
2
issues of
jwittlincohen
There is an apparent regression in the way DRS was implemented in the full game versus how it operated in the demo. DRS is designed to maintain high GPU usage,...
This was an issue reported by Digital Foundry (https://www.youtube.com/watch?v=Pb-foBOBq1I at 13:07). Essentially, pre-rendered cinematics appear to be scaled down to your upscaler's internal resolution and then scaled with nearest neighbor...