Pre-rendered videos running at internal rather than native resolution
This was an issue reported by Digital Foundry (https://www.youtube.com/watch?v=Pb-foBOBq1I at 13:07). Essentially, pre-rendered cinematics appear to be scaled down to your upscaler's internal resolution and then scaled with nearest neighbor to your display resolution, resulting in a pixelated and soft output. In my case, I'm running the game at 4K DLSS Quality (1440p internal) at maximum settings and the pre-rendered cinematics are noticeably pixelated/aliased, presumably due to the scaling. I was just wondering if there was a way for the mod to force these pre-rendered cinematics to run at the output/display resolution - in my case 4K.
These scenes are obvious because, at least with DLSS Frame Generation enabled, they run at half my FPS cap (120 FPS for real-time cutscenes, 60 for pre-rendered) and the real-time cutscenes are much higher quality in terms of image sharpness.