JTabibito(Ji Lin)

Results 9 issues of JTabibito(Ji Lin)

When I try to draw a mesh using GPU Instancing, the stats show 0 draw calls and 0 triangles. Here is my solution. ` if (gl instanceof WebGL2RenderingContext) { this.realDrawElementsInstanced...

**Is your feature request related to a problem? Please describe.** I'm working in a 2D game, and there are some frame animation for a role, how can i change a...

**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Go to '...' 2. Click on '....' 3. Scroll...

**Describe the bug** The particle emission speed can be influenced by the type of shadow. **Smartphone (please complete the following information):** - Engine Version 1.1.2 **Additional context** ` import {...

bug

### Please check if the PR fulfills these requirements - [ ] The commit message follows our [guidelines](https://github.com/galacean/engine/blob/main/.github/COMMIT_MESSAGE_CONVENTION.md) - [ ] Tests for the changes have been added (for bug...

### Please check if the PR fulfills these requirements - [ ] The commit message follows our [guidelines](https://github.com/galacean/engine/blob/main/.github/COMMIT_MESSAGE_CONVENTION.md) - [ ] Tests for the changes have been added (for bug...

**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** ` var entity = scene.createRootEntity("Cylinder"); var mr = entity.addComponent(MeshRenderer); mr.mesh = PrimitiveMesh.createCylinder(engine, 0.3, 0.3, 0.5);...

**Describe the bug** Destroying ParticleRenderer leads to TypeError: Cannot read property '_isTemplate' of null,becase the entity had been set null before. **To Reproduce** Steps to reproduce the behavior: ` const...

bug