Jeongseok (JS) Lee
Jeongseok (JS) Lee
`macos-11` was removed a long time ago, and macos-14 (ARM) and macos-14-large (x86) are the latest images: https://github.com/actions/runner-images?tab=readme-ov-file#available-images - - - This change is [](https://reviewable.io/reviews/flexible-collision-library/fcl/626)
Update `googletest` to the latest version and use the GIT properties in `FetchContent_Declare` to avoid potential errors in handling complete URLs. Additionally, remove custom C++ standard compile options and rely...
Fixes #1657. This updates `dynamics::FreeJoint` Jacobian/integration logic to remain consistent when `T_parentBodyToJoint` and `T_childBodyToJoint` are non-identity. - Fix `FreeJoint::integratePositions()` to integrate the relative transform (body twist) and solve back for...
Fixes #1658 HeightmapShape visual rendering and collision geometry were misaligned (most visible with ODE heightfields). This series aligns the visual mesh and collision origin, and tightens heightmap bounds handling. -...
Fixes part of #1089 by moving GenericJoint impulse-related members into the joint Aspect State so they are captured/restored by `dart::dynamics::Skeleton::getState()` / `setState()`. - Adds `mVelocityChanges`, `mImpulses`, and `mConstraintImpulses` to `dart::dynamics::detail::GenericJointState`...
Currently, DART corrects positional violation using artificial velocity with ERP. High ERP may correct the violation fast, but it can make the system unstable by adding too much artificial energy....
DART does position correction by adding additional impulse beside on enforcing velocity constraint. However, this way injects artificial energy into the system that may make the system unstable. ODE and...
- [ ] fcl primitive shape support: #19 - [ ] add vehicle test for fcl and bullet