jostephd
jostephd
Tested with a Gryphon Rider. It looks like some frames are played in the unit's real/current location and some in the future location.
> But I do notice that when using the 'undo planned move' option with the Gryphon Rider that it leaves bits of its frames behind - parts of the sprite...
> how to replicate the original issue wesnoth -t :create Dread Bat Enable planning mode Plan a move (don't execute it) Look at the hex the Bat occupies before the...
Here you go - gzipped because github wouldn't let me upload an mp4 otherwise [dread-bat.mp4.gz](https://github.com/wesnoth/wesnoth/files/3753779/dread-bat.mp4.gz)
Here, `Animate water` is disabled but `Animate map` and unit standing and idle animation are enabled.
Same problem when using `h` to delete a planned recall action. (#3325 fixed that case for undoing non-whiteboard recalls.)
This PR needs to be rebased from old master to new master.
Should Quintains be moved to core while we're at it? I remember playing a "practice against these dummy enemies" scene in some UMC or another, but don't remember which. https://github.com/wesnoth/wesnoth/blob/9f179295dd1c6bcbf0fe9c7d4efacb3107076497/data/campaigns/tutorial/units/Quintain.cfg
@ln-zookeeper Have you had a chance to look at this issue? Would you accept patches for the items listed in the OP?
@ln-zookeeper Thanks for the go-ahead. About S4c, honestly, I'm somewhat reluctant to make such changes myself because I don't have any experience in making changes that affect balance. (How does...