jonwil

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Its not compatible with x64 at this time (either building an x64 unlinker.exe file or ripping functions out of an x64 exe file)

Feel free to file pull requests for whatever you come up with. If you want to use it to actually extract functions from x64 binaries you will need to make...

This forum post http://forum.exetools.com/showthread.php?p=107779#post107779 contains such documentation as exists. I dont have plans to produce precompiled binaries for it at this time.

I would suggest studying my code at https://github.com/jonwil/unlinkerida/ for my IDA plugin which is far better than this old tool, its much cleaner and easier to see (assuming you have...

![ours](https://user-images.githubusercontent.com/4471249/191873581-d9c9af66-2786-432b-a3f2-02bfc0766619.png) This is our w3dviwer viewing that bridge ![stock](https://user-images.githubusercontent.com/4471249/191873598-c5318421-16ed-4464-96e4-9a2b017f6e42.png) This is the stock Renegade w3dviewer viewing the same bridge from the same angle Whatever is causing this texture glitching is...

Unable to reproduce this with current Thyme build. Calling it fixed at this point.

I don't see that this is necessary. On all platforms that we are ever likely to bump into (given that Thyme is never going to run on a Cray supercomputer)...

I just tested and I am unable to reproduce as of right now. I think we can close this.

This seems to be an issue with the way we handle tga files. If I put abdetcamp.w3d and abdetcamp.tga and housecolor.tga from the Generals alpha into a folder and load...

After some further digging I am 100% sure the bug is in one of these functions: BitmapHandlerClass::Copy_Image BitmapHandlerClass::Read_B8G8R8A8 BitmapHandlerClass::Write_B8G8R8A8 BitmapHandlerClass::Copy_Pixel (either of the 2 versions) Scale_Bits