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Texture LOD quality Issues

Open tomsons26 opened this issue 2 years ago • 3 comments

Issue explanation

Viewed in the WIP W3D viewer but since it uses game code to draw everything issue is likely in game code. retail CBBridgeArc

Screenshot(s) or video

https://user-images.githubusercontent.com/1433426/162189018-9ba87b87-62e4-4e0f-b098-95cf4e423c3b.mp4

tomsons26 avatar Apr 07 '22 11:04 tomsons26

Could you enable Anistropic Filtering in your graphics adapter settings and try again?

xezon avatar Apr 07 '22 13:04 xezon

ours This is our w3dviwer viewing that bridge stock This is the stock Renegade w3dviewer viewing the same bridge from the same angle

Whatever is causing this texture glitching is clearly a stock bug and not something we introduced.

jonwil avatar Sep 23 '22 00:09 jonwil

Isn't this just lack of Anisotropic Filtering (AF)? Try set AF to 8x ot 16x in Graphics Adapter settings (NVIDIA, AMD) and try again.

xezon avatar Sep 23 '22 06:09 xezon