Jon Ingold
Jon Ingold
Good idea! We're actually rolling this function into inky's "ink snippets" menu in the next version, so I'll include this tweak there. (This repo is becoming somewhat redundant now ink...
We hear the request but it has a bit of a gotcha, which is where should tag go on * “greetings[!”],” I said. #tag On both the choice and the...
None so far! The recommended method is still marking up the text inside the choice itself.
I’ll take a look over this. Indentation is sometimes a bit contextual though depending on what sort of thing you’re doing! But I’ll take a look and see how it...
Additionally, if we have something like that, a smart indent / outdent feature would be amazing for refactoring weave. So you select a block, and hit outdent, and all the...
We don't really support multiple projects inside one inky window in any meaningful way at the moment. I'd recommend running two instances of inky, one for each file/project. (I suppose...
It’s worth noting that when ink gets into an infinite loop it doesn’t lock inky up completely, so you can still hit save (ctrl+S). What’s more useful tho is you...
It absolutely would; I’m just hoping to share a workaround that’s saved me in the past.
It's actually crashed - functions need to be defined in the ink script ("a fallback" that inky uses). Without a === function Foo() the ink doesn't compile and run. So...
There are loads of ways to communicate with the gamelayer. - store all the values in ink, but call an external function on the gamelayer when you want a calculation...