Jon Ingold
Jon Ingold
it does work for others; perhaps you have a security setting marked as "never open unsigned apps" somewhere?
Fair point. Right now I have a use-case for this "by index" type and it's compact. (A full switch version would be less compact `{switch var: 0: zeroth | 1:...
That's a good work around; we use "database functions" a lot for static information. There's a post on our Patreon ( https://www.patreon.com/posts/tips-and-tricks-19789721) with code for a "list linker", which might...
Eek. Sounds like you saved *over* your ink file with your json file. That's... pretty bad. cheers jon On Fri, Jan 20, 2017 at 2:31 PM ashleytwo wrote: > Hello,...
If you click your ink file in the save folder window, it'll happily write over it; I think it doesn't prevent you saving the file as a non .json file....
There isn’t. It’s quite heavily compressed. (Inklewriter json is totally different). It’s not unfeasible one could be made, but we’ve never had a use for it! On Fri, 24 Aug...
It’d be good to make this optional. Personally I like it; but then I keep writing things with lots of made-up names. But it can be more dangerous than is...
I assume you mean, in inky? (We should move the issue to that repo, really.) I like the idea of selectable "themes" for the player window. Full customisation is probably...
We use M1 Macs here without issues. The most common cause of inky locking up is making an infinite loop in your ink code, so it's always worth checking for...
Agreed, this would be better. For now, you can optimise by nesting: { conditionA: { expensive_conditionB: stuff } } and help the ink along that way