Jonah Williams
Jonah Williams
The dependency is transitive from the intl package fyi, so it would need to be removed from there
one of these ways I tried to make this tractable was to massively simplify the scope of what we could run over. By just allowing asset -> asset transformations, we...
its asset + compiled dart kernel -> asset, which relies on const finder and some tricky assumptions about how and when tree shaking applies to Dart code. Potentially a better...
Yeah, it has global configuration requirements, but it doesn't depend on the outputs of other build steps. So definitely a step in complexity from the asset -> asset transformations but...
Ahh, lets revert for now then
revert is https://github.com/flutter/flutter/pull/100263
One big caveat is that we've intentionally avoided specing anything around generating source code. its really unclear what the path forward there would be, at least until we have more...
Breadcrumbs: https://developer.apple.com/documentation/metal/shader_libraries/generating_and_loading_a_metal_library_symbol_file?language=objc This seems to suggest that we can build a separate file with debugging info and then load that into xcode, because the embedded sources get stripped out anyway....
I'm not sure the entire context for this fix, but note that this is a large performance regression in cases where it is not needed. In general, reading back from...
Uhh, so this is what happened. I deprecated load to use loadBuffer, as that avoids some extra copies. But then before that deprecation period was elapsed @tvolkert added a new...