Johan Klokkhammer Helsing
Johan Klokkhammer Helsing
Maybe this is out of scope, but Bevy doesn't currently support additive rendering of sprites. There are ways to use your own shaders (`Mesh2dMaterial`) for 2d, though. Just wondering if...
Not sure if this is something known... short on time, sorry if it's a duplicate rendered by bevy_vello: ![image](https://github.com/vectorgameexperts/bevy-vello/assets/2620557/9b9459dd-85ae-46b7-8bc0-ea7573975136) svg in inkscape: ![image](https://github.com/vectorgameexperts/bevy-vello/assets/2620557/5235264f-da9d-4829-8b23-60963eb25c97)
If new files are opened after the application has first launched, it causes a crash. A workaround is to open files directly by launching the application with the file to...
Hi, this is a really cool project! I was considering doing something similar myself/forking the "graphQL-client-unity" project because I didn't like how it hides too much behind its gui in...
@NavidK0 Just wondering how you prefer things to be done? Things like: - Is breaking changes ok (bumping major version of course)? Or do you prefer to avoid this as...
The `--start-node` option is pretty useful for testing parts of a conversation. It would be even more useful if it was also possible to set variables. I.e. something like ```...