Johan Klokkhammer Helsing

Results 86 issues of Johan Klokkhammer Helsing

Maybe this is out of scope, but Bevy doesn't currently support additive rendering of sprites. There are ways to use your own shaders (`Mesh2dMaterial`) for 2d, though. Just wondering if...

enhancement

Not sure if this is something known... short on time, sorry if it's a duplicate rendered by bevy_vello: ![image](https://github.com/vectorgameexperts/bevy-vello/assets/2620557/9b9459dd-85ae-46b7-8bc0-ea7573975136) svg in inkscape: ![image](https://github.com/vectorgameexperts/bevy-vello/assets/2620557/5235264f-da9d-4829-8b23-60963eb25c97)

bug

If new files are opened after the application has first launched, it causes a crash. A workaround is to open files directly by launching the application with the file to...

bug

Hi, this is a really cool project! I was considering doing something similar myself/forking the "graphQL-client-unity" project because I didn't like how it hides too much behind its gui in...

@NavidK0 Just wondering how you prefer things to be done? Things like: - Is breaking changes ok (bumping major version of course)? Or do you prefer to avoid this as...

documentation

The `--start-node` option is pretty useful for testing parts of a conversation. It would be even more useful if it was also possible to set variables. I.e. something like ```...