Johan Klokkhammer Helsing

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Yes, that sounds like a good idea! Sorry for the delayed response.

Sounds like a good idea! Go ahead :)

I license past and future contributions under the dual MIT/Apache-2.0 license, allowing licensees to choose either at their option.

Has anyone got this working with humanoid characters? I tried the linked script, but it's just for generic avatars it seems. I tried changing to BuildHumanAvatar, but I don't understand...

I kind of figured it out... I opened the avatars generated for the same model when imported with FBX, and found a section like this: ```yaml m_HumanDescription: serializedVersion: 3 m_Human:...

> Do you think there will be any issues with bevy_ecs_tilemap? I guess we should ask @StarArawn?

I guess it depends on how much the library itself changes. If it's not much then at least it makes it easier when bevy 0.7 is released.

For what it's worth, bevy releases seem to come much more regularly now, so maybe more projects will stick to released versions, and this will be less of a problem.

> Hmm do you mean visually representing the intgrid layer using its colors? Yes. I used to do this with bevy_spicy_ldtk on bevy 0.5. There I simply made a texture...

Still doesn't work for me: ``` dev/poshgittest git init Initialized empty Git repository in C:/Users/Johan/dev/poshgittest/.git/ dev/poshgittest main wsl mkdir -p a/b dev/poshgittest main wsl touch a/b/c.txt dev/poshgittest main …1 wsl...