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Unity libs for working with Doom, also my Doom engine: NaSTY

Results 36 DoomUnity issues
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currently the -warp parameter takes a map lump name (such as MAP01 or E1M1), but it should take the same format as the IDCLEV cheat: just two numbers.

minor issue

Build and render the STBAR correctly. I think the best approach would be to build on a new camera/layer with quads.

feature

Currently thing starting heights are all accounted for when building the level, which involves a bunch of calculations and can be unreliable in some specific scenarios. If the vertical bounds...

enhancement

I never finished doing that, just got it to a point where it mostly builds levels. Gonna go through levels one by one in each iwad fixing stuff til its...

major issue

Resolution options in-game may be preferable? At least at first there should be a nice startup screen with good selection of resolutions. I think i removed a bunch of them...

enhancement

Every other commonly supported music format should be simple to implement. The type just needs detecting before attempting to play it. There's already a preliminary system for this for detecting...

feature

I'm not including a player controller in the source for a few reasons, I just have a quick test thing I'm using. There should be a player controller built for...

feature

Unfortunately there are a lot of unclosed sectors in Doom 2 at least. They need to still triangulate, even tho they are incomplete polygons. It would be trivial if not...

major issue