DoomUnity
                                
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                        Unity libs for working with Doom, also my Doom engine: NaSTY
As pointed out in #69, there are some issues with the way this project's structure in git. I am gonna host the entire project instead of just the DoomUnity library,...
So Unity can build the wad itself if it doesn't exist, or needs updating.
The same state behaviour can be used from the LevelEntities, just need to act differently with the info. There's some hardcoded stuff but its not gonna be too bad to...
Actors
Create the Things In A Level. Everything from the decorations to the monsters and even the weapons follow the same state table system. This appeared to be hardcoded into the...
The midi library is not playing drums correctly, this needs looking into. It's using the piano patch for drums which means it must just be ignoring the fact that channel...
Animations and switches are hard-coded in doom, but Boom introduced an ANIMATED and SWITCHES lump which is one way of defining them. Hexen introduced an ANIMDEFS lump which zdoom inherited...
So in order to get palette flashes working, I think the shader needs to be reworked into two parts: * The texture shader should output palette indexes rather than colors...
Need to copy information from [here](https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c8d29e3ce2ab42ff54d20b/linuxdoom-1.10/p_inter.c#L290] into [here](https://github.com/jmickle66666666/DoomUnity/blob/master/enginewad/DOOMITEM.json)