DoomUnity
                                
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                        Finish triangulation
I never finished doing that, just got it to a point where it mostly builds levels.
Gonna go through levels one by one in each iwad fixing stuff til its all working.
- [ ] Doom 2 (Hurt Me Plenty)
- [ ] Doom 1
- [ ] Chex Quest
- [ ] TNT (Ultra Violence)
- [ ] Plutonia
- [ ] Freedoom 1
- [ ] Freedoom 2
- [ ] Back to Saturn X (Nightmare)
Once i'm done with this, I can look at saving out the triangulation data to a file/lump/wad so maps can load quicker
Cached triangulations for the iwad levels can be stored in nasty.wad
For examples to look at, there's some obvious missing sectors in freedoom1.wad (Line we used intersected holes), and I also found some malformed triangles in this wad: https://www.doomworld.com/idgames/themes/xmas/xmasdoom (first level.)

No log from this one, but presumably it's not handling the holes properly:

Freedoom1 MAP01 is fixed, looking good!
I'm putting this on hold and focusing on other, more fun stuff.