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Finish triangulation

Open jmickle66666666 opened this issue 7 years ago • 5 comments

I never finished doing that, just got it to a point where it mostly builds levels.

Gonna go through levels one by one in each iwad fixing stuff til its all working.

  • [ ] Doom 2 (Hurt Me Plenty)
  • [ ] Doom 1
  • [ ] Chex Quest
  • [ ] TNT (Ultra Violence)
  • [ ] Plutonia
  • [ ] Freedoom 1
  • [ ] Freedoom 2
  • [ ] Back to Saturn X (Nightmare)

jmickle66666666 avatar Dec 22 '17 22:12 jmickle66666666

Once i'm done with this, I can look at saving out the triangulation data to a file/lump/wad so maps can load quicker

jmickle66666666 avatar Dec 22 '17 22:12 jmickle66666666

Cached triangulations for the iwad levels can be stored in nasty.wad

jmickle66666666 avatar Dec 22 '17 22:12 jmickle66666666

For examples to look at, there's some obvious missing sectors in freedoom1.wad (Line we used intersected holes), and I also found some malformed triangles in this wad: https://www.doomworld.com/idgames/themes/xmas/xmasdoom (first level.) here

No log from this one, but presumably it's not handling the holes properly: hole

Petethegoat avatar Dec 23 '17 02:12 Petethegoat

Freedoom1 MAP01 is fixed, looking good!

Petethegoat avatar Dec 27 '17 20:12 Petethegoat

I'm putting this on hold and focusing on other, more fun stuff.

jmickle66666666 avatar Jan 01 '18 16:01 jmickle66666666