Josh Elster
Josh Elster
Here's the [migration](https://doc.babylonjs.com/features/featuresDeepDive/physics/migrate) docs. I don't see there being too many issues with this!
Latest versions of the two packages are at least 1 full major version advanced from current. Update the project to use the latest versions of `webpack-cli` and `workbox-webpack-plugin` and test...
**Describe the bug** Despite log messages indicating the loading screen is being shown/hidden, the screen is never rendered. It can clearly be seen underneath the Driving screen when that screen...
The input control system defines action methods that are mapped to functions defined in a particular screen, e.g. `MOVE_LEFT(state, amt)`. The code currently does not read the passed in `amt`...
The code that reads pointer events was originally written to use pointer down and up events to perform the same tasks as the PointerTap event. This is because there needs...
- [ ] Clicking the About button should display a new submenu - [ ] submenu should contain a list of contributors to this repository - [ ] (opt.) pull...
The initial velocity of the cargo unit with respect to the origin planet is zero (as well as zero in terms of world velocity). Scenario: The cargoUnit is launched at...
When cargo get destroyed in route planning a sound effect should play. Depends on #116
When the Route Planning cargo simulation meets catastrophic failure, players should see an explosion type animation. Could be billboard sprites due to potential camera distance from impact point
Whenever the player makes a change in velocity from input, either side verniers should fire or the main engines should.