Josh Elster

Results 9 comments of Josh Elster

Removing from 1.0 milestone since the controls display fulfills some of the responsibilities of this dialog

Did some investigating, and apparently the vertex count is pre-determined based on the value passed in as the `length` parameter of the ctor. So this isn't going to be a...

Wow ok happy to be wrong on this one! Looks like I messed up in my PG linked above and was pushing the wrong number of arguments into the vertice...

Some online CC asset libraries: [https://kenney.nl/assets/space-kit](https://kenney.nl/assets/space-kit) TBC

Lots of potential uses for the [PG models](https://doc.babylonjs.com/toolsAndResources/assetLibraries/availableMeshes). For the space-trucker, would it make sense to maybe just use [The Dude](https://playground.babylonjs.com/#WLDCUC#2)?

Wikipedia's [Lexicon of Trucker terminology ](https://en.wikipedia.org/wiki/Glossary_of_the_American_trucking_industry)has some useful flavor nuggets

- Process - Aggregate Root - Command - Command Handler - Event - Message publication publish semantics

Since players no longer fall off the highway, but rather collide with its' walls, this issue should instead focus on recovering the truck's orientation after a particularly violent collision

The correct URL to reference *this* (e.g., the PR) version of the shaderstore in PG - https://raw.githubusercontent.com/erichlof/Babylon.js-PathTracing-Renderer/258c640319d07147b98486d5cc985855bfa3b044/js/shaderstore-import.js Reference in the PG like this: ``` const url = "https://raw.githubusercontent.com/erichlof/Babylon.js-PathTracing-Renderer/258c640319d07147b98486d5cc985855bfa3b044/js/shaderstore-import.js"; var s...