Juan Manuel
Juan Manuel
@AsakuraMizu I think you can't use 'default' in case b.js and d.js. Its a keyword
Any plan for releasing something to address this?
Works fine but the camera has to be still in order to this to happen. Does it make sense? Is not that common to have a fixed camera
> > Works fine but the camera has to be still in order to this to happen. Does it make sense? Is not that common to have a fixed camera...
Here are two examples. One with moving camera and moving object https://github.com/godotengine/godot/assets/1168582/a975836a-41ca-46a5-9fdc-4b2d7cf54cfd One only with moving camera: https://github.com/godotengine/godot/assets/1168582/ff2a07be-b06e-4520-beed-c558714816f3 In the last one you can see close the ramp that the...
Dumb question but this has a visual impact?
> Supersedes https://github.com/godotengine/godot/pull/62424 Now animations would sync properly?
> I think I have found some pretty concrete steps we can take. Very nice. Do you have a PR for this?
I tested the scene as well. I can confirm that SDFGI and VoxelGI are completetly unusables in this scene. LightmapGI with ReflectionProbes works really well. I put it to x4...