Juan Manuel
Juan Manuel
@Calinou sorry, I ment 1.0
> They are overlap already. That happen at the end of the Reflection Probes set as `inside: false` Edit: One way of solving this is to add a parameter fade...
> > > > They are overlap already. That happen at the end of the Reflection Probes set as `inside: false` > > Edit: One way of solving this is...
@Calinou nice, I'm testing this again
@Calinou The issue seems to be fixed. I love the result. Much more artistic control and blend happen more natural between inside and outside.
@Calinou is this ready to merge?
> I've pushed a rebase with no changes to create a new build (check back in 1 hour). > > > I agree with ClayJohn, I'm not sure this actually...
> This will require slightly more time to update the cubemap but it should allow for properly occluding the sky. I don't mind that requires more time. In the future,...
Definitely probe prioritization and depth cubemaps should be a must to have acuarte results. @clayjohn can you write a propsal (or comment in the OP proposal) about depth cubemaps since...
 Seems that the reflection fade to black instead of blending with no reflection