rio

Results 21 comments of rio

Correct. I've fixed the problem by only overriding when `player->m_surfaceFriction` is filled in from the surface properties -- should be in the game on the next build.

It looks like the new behavior is how Source usually behaves, which is probably where we would rather be. Instead, I think you could get the behavior you want with...

It seems this happens as an unintended side-effect of the ramp fix. [This block](/momentum-mod/game/blob/b0a25ddb2d809de70313a2bc0e75570c7e47fb3a/mp/src/game/shared/momentum/mom_gamemovement.cpp#L2645-L2668) is what freezes the player when out of bounds and it is usually skipped when the...

Is +strafe a thing in defrag? It will probably not be allowed on most modes.

Well there's all the stuff mentioned in #1563 for starters. There's also been a lot of talk about it for ahop in Discord and I thought it's already been long...

Well the main point of that other issue is it makes it easier to precisely slow down, which applies to most if not all modes I would think, and for...

I play at my native resolution of 2560x1440 and I have the same issue, game_text displays too big, gets cut off, etc. If I change my game resolution to 1920x1080,...

Here's a good example of why this is actually broken and not just "different" for some resolutions: Some game_text under "normal" circumstances for me: after launching CSGO in 2560x1440, fullscreen...

Nearing 3 years and this is still an issue. Fixing this would be extremely useful for community servers.

Upon further investigation, CSGO actually has the same behavior as other Source games, so our Console should be updated to mimic that behavior (see ChaosInitiative/Chaos-Source#570)