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Players in the void now have physics instead of being stuck in place
Describe the bug
When in the void typically your position is locked in place, useful for preventing players from falling to -1,000,000,000 after noclipping somewhere. However at some point (a decent few months ago now) this was accidentally changed, and now when in the void players will fall instead of being stuck.
This bug happens on all gamemodes I tested (RJ SJ Surf Conc Defrag). It also happens in Portal 2 apparently. It does not happen in older versions of momentum or existing source games (hl2, tf2, css) to my knowledge. Rio said that this is rampfix going awry so I'm guessing that if anyone is going to do this it would be them for that reason.
This is a very small issue because players are not supposed to be in the void in the first place, however it just feels weird.
How To Reproduce
- Go to any map
- Noclip into the void
- Stop noclipping
- Fall. note that if you land on a "real" part of the map you will collide and stop, and can walk around on it.
Issue Map
literally any
Expected Behavior
stop in void
Operating System
any
Renderer
DX11 (default)
It seems this happens as an unintended side-effect of the ramp fix. This block is what freezes the player when out of bounds and it is usually skipped when the ramp fix is enabled (compare to the original code).