JanFokke
JanFokke
The `VortexModifier` does not use the `MaxSpeed` Property This causes the particles to be propeled of at high speed. https://github.com/craftworkgames/MonoGame.Extended/blob/6e32d1f3229ef00ea11619666bd92b6ffd3896d0/Source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs#L12 The mercury-particle engine uses it in the following way https://github.com/Matthew-Davey/mercury-particle-engine/blob/2bfc567a466e3d3bcbc17b972c830898d3c996d6/Mercury.ParticleEngine.Core/Modifiers/VortexModifier.cs#L11-L25
If my game has some trees and a couple of boundaries then I don't want these to check for collisions on each other. In the current CollisionComponent, it is not...