JanFokke

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Hi: Has there been any progress on this issue? I see that the following problem is still not solved https://stackoverflow.com/questions/64189196/autofac-resolving-matchinglifetimescope-collection I have found some workarounds, but it would be nice...

Alright, but do you know of any workarounds to register different interface implementations for different scopes, as in the StackOverflow question?

I already did some performance upgrades and added layers in my own fork https://github.com/janfokke/MonoGame.Extended/tree/collisionLocal

The collision feature will probably be revisited all together. https://github.com/craftworkgames/MonoGame.Extended/issues/620#issuecomment-631240278 @lithiumtoast started [experimenting ](https://github.com/lithiumtoast/Collision) with collision a while ago. I suggest you get in touch with him.

Since there is quite a bit of confusion about adding references, I made a [video ](https://www.youtube.com/watch?v=uJ0chFOWx3k) that shows how to do this Note. I am using MonoGame 3.8 [Here](https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_windows.html) is...

SpriteFactory is made in WPF, so you will have to use Wine.