bevy-inspector-egui
bevy-inspector-egui copied to clipboard
Inspector plugin for the bevy game engine
Using `bevy_inspector::ui_for_value` on version `0.26.0` gives: `u32 is #[reflect_value], but has no InspectorEguiImpl registered in the TypeRegistry . Try calling .register_type:: or add the DefaultInspectorConfigPlugin for builtin types.`. Just changing...
I looked at the configuration examples but I couldn't figure out a way to have the inspector there from the start but let the panel be minimised. Is there a...
Try changing a value initially set to 5000, or 100000 :) The values only tick up at a flat rate.
error[E0433]: failed to resolve: use of unresolved module or unlinked crate `bevy_egui` --> src/main.rs:28:22 | 28 | .add_plugins(bevy_egui::EguiPlugin { | ^^^^^^^^^ use of unresolved module or unlinked crate `bevy_egui` |...
resolves https://github.com/jakobhellermann/bevy-inspector-egui/issues/250 Add support for editing immutable components via insertion   It appears to trigger `Trigger` and `Changed` as expected
Instead of showing a component doesn't exist on an entity, it would be cool to show a read-only view of its properties (or maybe update the component through insertion) Current...
Note - I cant change the repo name itself, only @jakobhellermann. Do you believe in the shiny and chrome?
This project's inspector is very useful, the code behind it is also very useful. I personally use `get_entity_component_reflect` for displaying components for my component inspector in `bevy_ui_extras`. Unfortunately, this project...
It works, but there is an offset between the cursor position and the position bevy thinks I am picking. I'm assuming this is because the game view is rendered to...
## What I did This doesn't seem to happen in a bare project. But it may be some sort of interaction with another dependency or bevy feature. https://github.com/rparrett/typey_birb/blob/v0.6.2/Cargo.toml#L16 ``` cargo...