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Inspector plugin for the bevy game engine

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[CHANGELOG.md](https://github.com/jakobhellermann/bevy-inspector-egui/blob/main/CHANGELOG.md) is missing information about versions [0.12.0](https://github.com/jakobhellermann/bevy-inspector-egui/releases/tag/v0.12.0) and [0.12.1](https://github.com/jakobhellermann/bevy-inspector-egui/releases/tag/v0.12.1)

https://docs.rs/crate/bevy-inspector-egui/0.12.0/builds/604122

I know that it is possible to add a `Name` component to an entity. But I had an idea: if an entity has one component marker, then in the inspector,...

Is there a way to customize the inspector's window size, border radius, resizability, etc?

Is there a way we can force it to not have such narrow text areas? At the moment it seems to wrap at a line length of 7 chars or...

This was already broken for me in 0.8.0, and still in 0.8.1. Any of these forms work as expected: ```rust .add_plugin(WorldInspectorPlugin::new()) // OR .add_plugin(InspectorPlugin::::new()) ``` But this form produces an...

> If you want to only display some components, you may want to use the [InspectorQuery](https://docs.rs/crate/bevy-inspector-egui/examples/README.md#inspector-query-source) instead. That `InspectorQuery` link fails on `docs.rs` because it's relative to the package but...

Hi! I wanted to suggest adding an immutable variant of `Inspectable` trait, which would allow only viewing values (or probably just another trait function). There are some resources, particular components...

Hi! I have the following project structure: - shared - client - server With server, I call in structs from shared, which I want to be inspectable from the client....