bevy-inspector-egui icon indicating copy to clipboard operation
bevy-inspector-egui copied to clipboard

Inspector plugin for the bevy game engine

Results 57 bevy-inspector-egui issues
Sort by recently updated
recently updated
newest added

Since `inspector_ui` and `world_inspector_ui` take a `&mut World` and go in the `Update` schedule, Bevy's `ambiguity_detection` reporting shows them as having conflicting data access and indeterminate ordering with _basically everything._...

I want to implement a multi-window function, the main window shows the game, the second window shows the inspector, can you provide this support?

I'm using a `bevy_particle_systems` that has `Range` fields. And I get this message: ![image](https://github.com/jakobhellermann/bevy-inspector-egui/assets/2620557/00105384-b67d-49ff-867e-b7d6209e3a55) I tried both of these things, but it doesn't seem to help: ```rust app.register_type::() .add_plugins(DefaultInspectorConfigPlugin) .add_plugins(WorldInspectorPlugin::default())...

Added a resource which tracks wether mouse pointer should be handled the egui or Bevy's running systems. This gets rid of annoyance where one drags the egui window around (or...

When enabling the plugin on a system running Wayland with Nvidia graphics, the application panics: ``` thread '' panicked at 'wgpu error: Validation Error Caused by: In a RenderPass note:...

![image](https://github.com/jakobhellermann/bevy-inspector-egui/assets/1426935/76545e5b-d7d6-4a0e-974a-adf3d7555e2d)

I tried adding some UI to the dock example Patch ```patch Index: crates/bevy-inspector-egui/Cargo.toml IDEA additional info: Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP UTF-8 =================================================================== diff --git a/crates/bevy-inspector-egui/Cargo.toml b/crates/bevy-inspector-egui/Cargo.toml --- a/crates/bevy-inspector-egui/Cargo.toml (revision d84db46c7d46a7eee312dd7468cc86e66825aaec) +++ b/crates/bevy-inspector-egui/Cargo.toml...

Long time ago there was a PR to filter entities: #31. But looks like it no longer present after the major refactor. It would be great to bring it back...

bevy_log, bevy_math, bevy_asset and other crates and their type registrations aren't always needed if partial functionality, minimal functionality of bevy is used. As all crates by default are included, project...

Currently entities are displayed in either of 2 ways: a label of the ID, or its name and a dropdown of its components. But there isn't a way to change...