j4reporting
j4reporting
Nothing's wrong with the build system and runtime. The release binary loads the render libraries from `fs_basepath` e.g ~/games/quake3 and did load an older version! That was still the first...
according to strace, the debug binary looks for both render library in same directory as program first and then in ~/.q3a and in fs_basepath last release binary only in ~/.q3a...
Fixed in commit https://github.com/ec-/Quake3e/commit/87376f5d6977feef687c874da1008740e71069c9 Thanks!
It seems that the "lava" in this map is a bit different from the usual lava (e.g.. id1/end ), as it is always rendered with r_lavaalpha 1 in ironwail and...
first bad commit is https://github.com/Novum/vkQuake/commit/810725bcb482f00f2cd9c4548600e9beb3b58abe "Separate worldmodel water by transparency status" It looks like only lava parallel to the floor is rendered incorrectly. I _think_ this map is using entities...
found another map with this issue. `rvj_inky ` from [ Re:Mobilize Jam 2: Re:Visions ](https://www.slipseer.com/index.php?resources/re-mobilize-jam-2-re-visions.439/). It's basically map dm1 in a horror experiance similar to 'a day like no other'....
the common theme here seems to be liquid surfaces with alpha value of 1.0 in bsp are not rendered correctly if cvar r_wateralpha is < 1 ( assuming r_{tele,slime,lava}alpha 0...
Do we know what kind of artifacts this commit https://github.com/Novum/vkQuake/commit/810725bcb482f00f2cd9c4548600e9beb3b58abe is supposed to fix? > There are too many trenparency combinations vs. rendering and in reality I'm not competent to...
is one of the maps included in sm230 affected, too? > This behaves similarily with this branch, is a sense that switching back and forth between r_wateralpha = 1.0 and...
just noticed that branch `vso_revert_trensparent_water_optimization` introduces other issues with rvj_inky and probably other maps. `r_wateralpha 1 r_{lava,slime,tele}alpha 0` missing brushes, some teleporters are 'empty' , it get's even worse with...